ideas.

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Re: ideas.

Postby Vincent » Wed Mar 25, 2015 9:36 am

Xp will come back.
But for players having reached lvl50 it will work differently to give a challenge they deserve :)

I'm doing this stuff right now, and will give some informations today :)
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Re: ideas.

Postby playhavock » Sat Mar 28, 2015 10:39 pm

awesome! And your helmet makes traps more effective.
What rune are you using? Wait wrong forum and game.... :D
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P2: Lobsters exist.
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Re: ideas.

Postby playhavock » Tue Mar 31, 2015 4:15 am

Vincent wrote:Hum...
Well everything is feasible ^^
But it would require to double the whole rune notion, even legendaries etc...

I think we'll use the system as it is today and simply make it larger with more equipments and then more runes.

Maybe to make the hunt more thrilling we can add of a new way to unlock runes.


Reward(s) from hero - "Legend Scroll" perhaps , that when used, unlocks a new rune.

I read some of the ideas for the next big update - now I might have to keep exp pots!
P1: Either Lobsters exist, or I am not awesome.
P2: Lobsters exist.
C: I am awesome.
Check out my minecraft built of Tuesday Quest Dude! viewtopic.php?f=27&t=67
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Re: ideas.

Postby Amokay » Fri May 22, 2015 1:24 pm

An item, gem like in the way it's used ingame, that eliminates the random nature of enchanting. It wold give all enchantment points to the equipment's higher base stat. This has no other use than high level quests when the random nature of enchanting can force you to make several pieces of equipment until you get what the quest dude needs
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